gitignore dan beberapa yang terlewat
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.gitignore
vendored
9
.gitignore
vendored
@ -43,3 +43,12 @@ app.*.map.json
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/android/app/debug
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/android/app/profile
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/android/app/release
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# Place unity project here
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/unity
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# flutter will place unity Library dependency here
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/unityLibrary
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# unityLibrary will place build here
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/android/unityLibrary
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133
README.md
133
README.md
@ -1,16 +1,129 @@
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# furibase
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# Furikake App
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Project ini adalah aplikasi mobile Furikake.
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## Konfigurasi UnityLibrary
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Gunakan konfigurasi ini pada file android/unityLibrary/build.gradle:
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apply plugin: 'com.android.library'
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dependencies {
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implementation(name: 'unity-classes', ext:'jar')
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implementation(name: 'arcore_client', ext:'aar')
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implementation(name: 'ARPresto', ext:'aar')
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implementation(name: 'UnityARCore', ext:'aar')
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implementation(name: 'unityandroidpermissions', ext:'aar')
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implementation project('xrmanifest.androidlib')
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//implementation project('mobilenotifications.androidlib')
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}
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android {
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namespace "com.unity3d.player"
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// ndkPath "/Applications/Unity/Hub/Editor/2022.3.60f1/PlaybackEngines/AndroidPlayer/NDK"
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compileSdkVersion 35
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buildToolsVersion '34.0.0'
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ndkVersion "23.1.7779620"
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compileOptions {
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sourceCompatibility JavaVersion.VERSION_11
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targetCompatibility JavaVersion.VERSION_11
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}
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defaultConfig {
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minSdkVersion 30
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targetSdkVersion 35
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ndk {
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abiFilters 'armeabi-v7a', 'arm64-v8a'
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}
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versionCode 1
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versionName '1.0.2'
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consumerProguardFiles 'proguard-unity.txt'
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}
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lintOptions {
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abortOnError false
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}
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aaptOptions {
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noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp']
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ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
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}
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packagingOptions {
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doNotStrip '*/armeabi-v7a/*.so'
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doNotStrip '*/arm64-v8a/*.so'
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jniLibs {
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useLegacyPackaging true
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}
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}
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}
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def getSdkDir() {
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Properties local = new Properties()
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local.load(new FileInputStream("${rootDir}/local.properties"))
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return local.getProperty('sdk.dir')
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}
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def BuildIl2Cpp(String workingDir, String configuration, String architecture, String abi, String[] staticLibraries) {
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def commandLineArgs = []
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commandLineArgs.add("--compile-cpp")
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commandLineArgs.add("--platform=Android")
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commandLineArgs.add("--architecture=" + architecture)
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commandLineArgs.add("--outputpath=" + workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.so")
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commandLineArgs.add("--baselib-directory=" + workingDir + "/src/main/jniStaticLibs/" + abi)
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commandLineArgs.add("--incremental-g-c-time-slice=3")
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commandLineArgs.add("--dotnetprofile=unityaot-linux")
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commandLineArgs.add("--enable-debugger")
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commandLineArgs.add("--profiler-report")
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commandLineArgs.add("--profiler-output-file=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_conv.traceevents")
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commandLineArgs.add("--print-command-line")
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commandLineArgs.add("--data-folder=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput/data")
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commandLineArgs.add("--generatedcppdir=" + workingDir + "/src/main/Il2CppOutputProject/Source/il2cppOutput")
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commandLineArgs.add("--cachedirectory=" + workingDir + "/build/il2cpp_"+ abi + "_" + configuration + "/il2cpp_cache")
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commandLineArgs.add("--tool-chain-path=" + android.ndkDirectory)
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staticLibraries.eachWithIndex {fileName, i->
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commandLineArgs.add("--additional-libraries=" + workingDir + "/src/main/jniStaticLibs/" + abi + "/" + fileName)
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}
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def executableExtension = ""
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if (org.gradle.internal.os.OperatingSystem.current().isWindows()) {
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executableExtension = ".exe"
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commandLineArgs = commandLineArgs*.replace('\"', '\\\"')
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}
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exec {
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executable workingDir + "/src/main/Il2CppOutputProject/IL2CPP/build/deploy/il2cpp" + executableExtension
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args commandLineArgs
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environment "ANDROID_SDK_ROOT", getSdkDir()
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}
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delete workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.sym.so"
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ant.move(file: workingDir + "/src/main/jniLibs/" + abi + "/libil2cpp.dbg.so", tofile: workingDir + "/symbols/" + abi + "/libil2cpp.so")
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}
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android {
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task BuildIl2CppTask {
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doLast {
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BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Debug', 'armv7', 'armeabi-v7a', [ ] as String[]);
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BuildIl2Cpp(projectDir.toString().replaceAll('\\\\', '/'), 'Debug', 'arm64', 'arm64-v8a', [ ] as String[]);
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}
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}
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afterEvaluate {
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if (project(':unityLibrary').tasks.findByName('mergeDebugJniLibFolders'))
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project(':unityLibrary').mergeDebugJniLibFolders.dependsOn BuildIl2CppTask
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if (project(':unityLibrary').tasks.findByName('mergeReleaseJniLibFolders'))
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project(':unityLibrary').mergeReleaseJniLibFolders.dependsOn BuildIl2CppTask
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}
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sourceSets {
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main {
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jni.srcDirs = ["src/main/Il2CppOutputProject"]
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}
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}
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}
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A new Flutter project.
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## Getting Started
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This project is a starting point for a Flutter application.
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A few resources to get you started if this is your first Flutter project:
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- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab)
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- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook)
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For help getting started with Flutter development, view the
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[online documentation](https://docs.flutter.dev/), which offers tutorials,
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samples, guidance on mobile development, and a full API reference.
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