using System; using System.Collections; using System.Collections.Generic; using FlutterUnityIntegration; using UnityEngine; public class GameManager : MonoBehaviour { // Start is called before the first frame update // Start is called before the first frame update void Start() { gameObject.AddComponent(); } // Update is called once per frame void Update() { } void HandleWebFnCall(String action) { switch (action) { case "pause": Time.timeScale = 0; break; case "resume": Time.timeScale = 1; break; case "unload": Application.Unload(); break; case "quit": Application.Quit(); break; } } }