demo_ar_unity/Assets/FlutterUnityIntegration/Demo/SceneLoader.cs
2025-03-18 09:34:42 +07:00

48 lines
971 B
C#
Executable File

using System.Collections;
using System.Collections.Generic;
using FlutterUnityIntegration;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneLoader : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// mMessenger = new UnityMessageManager();
}
// Update is called once per frame
void Update()
{
}
public void LoadScene(int idx)
{
Debug.Log("scene = " + idx);
SceneManager.LoadScene(idx, LoadSceneMode.Single);
}
public void MessengerFlutter()
{
UnityMessageManager.Instance.SendMessageToFlutter("Hey man");
}
public void SwitchNative()
{
UnityMessageManager.Instance.ShowHostMainWindow();
}
public void UnloadNative()
{
UnityMessageManager.Instance.UnloadMainWindow();
}
public void QuitNative()
{
UnityMessageManager.Instance.QuitUnityWindow();
}
}