48 lines
971 B
C#
Executable File
48 lines
971 B
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using FlutterUnityIntegration;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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// mMessenger = new UnityMessageManager();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void LoadScene(int idx)
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{
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Debug.Log("scene = " + idx);
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SceneManager.LoadScene(idx, LoadSceneMode.Single);
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}
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public void MessengerFlutter()
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{
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UnityMessageManager.Instance.SendMessageToFlutter("Hey man");
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}
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public void SwitchNative()
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{
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UnityMessageManager.Instance.ShowHostMainWindow();
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}
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public void UnloadNative()
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{
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UnityMessageManager.Instance.UnloadMainWindow();
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}
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public void QuitNative()
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{
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UnityMessageManager.Instance.QuitUnityWindow();
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}
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}
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